Campaign |
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AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Boar Riders mainly serve as scouts for the minotaur forces; however, they also work well in battle. Boar Riders attack by trying to impale their enemies or by using their enormous companions to crush them. Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | |
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Advances to: | Boar Knight |
Cost: | 20 |
HP: | 44 |
Movement: | 7 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Boar Rider |
Abilities: | divine health |
spear pierce | 6 - 3 melee | ||
trample impact | 8 - 2 melee | charge |
Resistances: | |
---|---|
blade | 30% |
pierce | -20% |
impact | 20% |
fire | -10% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 30% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 10% |
Flat | 1 | 40% |
Forest | 1 | 50% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 30% |
Mountains | 3 | 40% |
Mushroom Grove | 1 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 30% |